About this deal
The most fun part is that there is no restriction on how many or few words to use in responses, and the prompts range from straightforward "write a new slogan for Applebee's" to nearly insane complexity for the limited space and vocabulary available: "write a note to explain to the waitress that the bathroom fan is broken". Some ppl squeeze many tiles onto the plate in an attempt to be clear, while others opt for pithy minimalism. Results in both directions are hilariously stilted and creatively vague. To explain it more thoroughly, each player gets a metal tray and three “pinches” of magnet words, or around 75 tiles (but the rules state that precision isn’t that important). Someone flips over a Prompt card, reads it aloud, and everyone sets off to create their very own mini masterpiece. You’ll probably want to use a timer so that the game doesn’t drag on; 60-90 seconds should be enough. Once everyone is done, you go around the room and read them. I dearly wish I had taken more pictures, but here are two entries for the prompt “Summarize the Star Wars movies:”
When we start playing this game in my family, no one wants to stop. We just keep saying, "Let's do one more," after playing for hours. The game has almost no rules, and no learning curve. It has our family in absolute stitches, and in amazement at the cleverness of people's responses. It's a bonding experience for the whole family (kids in their 20s).We also love that the game has infinite possibilities. You can never have a repeat answer to a prompt, and there are also tons of prompt cards. I recommend it 100%." The game has almost no rules, and no learning curve. It has our family in absolute stitches, and in amazement at the cleverness of people's responses. It's a bonding experience for the whole family (kids in their 20s). This was a truly great game, I can't really have any complaints with it, although I would add something.
EASY TO LEARN: Learn to play in under one minute, and even the shyest players will be creating laugh-out-loud word magnet responses right away. Just take a few handfuls of word magnets, flip over a prompt card, and start playing — no long instructions to explain! This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. To return faulty items see our Returning Faulty Items policy. The game lists itself as 17+, and after a thorough inspection, I can see why. Even the most innocuous words can become hilarious and/or twisted around, but they’ve also included a handful of body parts (“butt”, “booty,” “boob,” “ass,” “genital”), activities (“murder,” “sex,” “seduce”), and other words in the magnets that one may or may not want to set aside (“bitchy,” “sexy”). Also about 20 of the prompt cards (less than a sixth) could be considered somewhere on a scale of silly (“Why is cocaine illegal?”) to direct references to sex acts and porn. And one weird Bernie Sanders reference. You can easily remove these and still have a lot of cards to play with. Review
I love this game! I bought it randomly and now it’s one of my friends favorite game for me to bring to all our gatherings. You get to be creative but silly and it’s so much fun with a group of friends or people you just met. This game has MADE our game night experience! The kids loved it, the adults loved it, my neighbors loved it...definitely a new favorite!"
The submission cards are made of tin so they’re magnetic, but not too magnetic. Your words won’t get messed up when you make your face-down submission and you won’t spend much time wiping them off when the round is over.AGE 15+: Ransom Notes: House Party Edition is designed to be perfect for both family groups and adult game nights alike — the prompt cards are appropriate for most teen family groups, but players can decide how clean or inappropriate to make the game depending on their answers.
